Author |
Thread Statistics | Show CCP posts - 20 post(s) |

Anomaly One
Hedion University Amarr Empire
22
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Posted - 2013.11.11 02:33:00 -
[1] - Quote
Now you can ECM jam yourself for 40 secs! |

Anomaly One
Imperial Academy Amarr Empire
7
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Posted - 2013.11.11 23:36:00 -
[2] - Quote
Ranger 1 wrote:This reminds me strongly of when the adjustments to Arty were made, before people understood the sheer power of properly applied alpha. Many folks steadfastly insisted that Arty would never be used in game again, as it's reload time and DPS was simply horrible.  The concept of burst damage, done in this fashion, is also extremely powerful if applied correctly. It's a small gangs wet dream, and a gankers vision of perfection. Vessels that rely on speed, or rapidly warping in and out, to control the situation will find them a nearly ideal weapons system. On the other hand, people that don't understand how to apply their strengths will throw up their hands in disgust. After a bit of tweaking it won't take long for this to become a well accepted combat mechanic.
the problem is, we already have artillery for that, why not keep RLML as they are for now and introduce a new module (later on) for missiles similar to artillery if they choose to stick with this idea.. |

Anomaly One
Imperial Academy Amarr Empire
15
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Posted - 2013.11.12 13:36:00 -
[3] - Quote
I do not understand how is it fun to have a 40 sec reload??? and with all this negative feedback you'd think you'd do something about it, please tell me where the fun part is in this
"hehehe! I blapped a frigate!" "zzzzzzzzzzzzz......." "zzzzzzzz...." "zzz....." "hehehe! I blapped a frigate!" "zzzzzzzz......"
.
boring..
You might as well fit a cloak on a caracal now  |

Anomaly One
Imperial Academy Amarr Empire
21
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Posted - 2013.11.12 22:31:00 -
[4] - Quote
In what world does a 40 sec reload timer considered fun or adding depth or gameplay, this is a horrible change and you are pretty much ignoring every single feedback provided by the community, hell the CSM can't provide why this is a good idea.
It is not good neither for the user or the receiver, it doesn't even make any sense, a BS weapon system can reload faster than a cruiser light weapon system.
It decreases the flexibility to add more dps, which is disadvantage since there's a reason why we choose AC and Missiles over the other weapon types, they provide this flexibility of dmg types, this change pretty much kills that.
Quote: The tl;dr of my position on this change is that most fights don't occur between two stationary ships in an isolated constellation and who had no idea about what was going to happen. This change should and will reward smart tactics and piloting (to the extent that I'm trying to be discrete about my enthusiasm for the potential here in case Rise nerfs it back a bit), whilst penalising easy-mode frigate-murdering F1ing somewhat (and actually not even all that much)
"tactics" as in go in murder a frig and gtfo for 40 secs. the change does nothing but cater to a very small niche type of gameplay and even then not that much, why would I use a caracal now instead of an omen, thorax, etc. except for very specific situations. You said it yourself this doesn't change the "easy-mode frigate-murdering " that much so this change is useless since it does nothing but make the RLML caracal bad in comparison to other ships. |

Anomaly One
Imperial Academy Amarr Empire
21
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Posted - 2013.11.12 23:54:00 -
[5] - Quote
Taoist Dragon wrote:Chessur wrote:Taoist Dragon wrote:LOL I'm am truely surprised by how many people are so butthurt that they will no longer be able WTFBBPWN frig gangs with a single RLML cruiser.... Aw go cry a river somewhere else. Name another frig killing cruiser that uses turrets that are as effective as RLML ones? There aren't simple as that. Medium sized turrets have majore drawback when attacking small ship classes. The new RLML will still have good damage application to smaller ship but now you will have to think tactically rather than just pushing keep at range and F1. Adapt or die! Actually no don't adapt and die lots more  Yah.... How about, you are wrong. Nomen, Zealot, Rail diemos, Rail thorax, Rail Exq Navy, Oracle, Cynabal, Omen, Ishtar, Navy Vexor All of those ships destroy light tackle. Go away chessur this is a conversation for grown ups. All of the above ships quoted can be killed by a cookie cutter rifter. (yes even after the 'nerfs') if he has a good warp in. All you have actually done is reinforced that the RLML caracal will have to flown with similiar tactical thought as other ships than can kill frigs. Currently these ships are good at killing frig because of the tactics needed not because the weapon system is good at killing frigs. After the changes the RLML carcals et all will have to start tactical thinking rather than just plow into that frig gang and press F1 and farm km's.
this guy for real? |

Anomaly One
Imperial Academy Amarr Empire
21
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Posted - 2013.11.13 00:13:00 -
[6] - Quote
Kagura Nikon wrote:Eli Green wrote:Ranger 1 wrote:I would not have thought it possible, but it seems a large section of the community either has completely forgotten how to properly apply hit and run tactics... or simply never understood how to do it in the first place. It's called artillery. No no.. he means really hit and run. Like hit.. do NOT kill ... and run like hell
        
after RLML players will switch to a different missile system and then CCP will nerf that one, because it's got to be its fault not the 50 other ones they nerfed... reverse power creep |

Anomaly One
Imperial Academy Amarr Empire
25
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Posted - 2013.11.14 04:18:00 -
[7] - Quote
heh, these things are gonna be pretty good actually.. beats getting a 15% ROF nerf /cringe |

Anomaly One
26
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Posted - 2013.11.15 02:11:00 -
[8] - Quote
Zvaarian the Red wrote:Ganthrithor wrote:Are you sure you don't want to change your mind and deny me my Tengu that hits frigates for 600 DPS? It's not too late to stop the retardation! The most amazing thing about these changes is how they are managing to make RLMLs overpowered or useless depending on the situation, with nothing in between. Truly wonderful game design.
CCP > if it ain't broke, break it  *~~*running my own mission and have some class bully run up and blow me up because they think its funny, then give the excuses that I was just firing fireworks at you*~~* |

Anomaly One
32
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Posted - 2013.11.17 03:15:00 -
[9] - Quote
Bouh Revetoile wrote:Does anyone here knows that 1400mm artilleries have 20 (twenty) seconds between *each shot* ?
That's only two shot while RLML is reloading.
That is also 30 seconds when they need to reload or swap ammo !
They are in fact usefull only on shot every twenty seconds ! A whole jam cycle !
At least the Caracal will be usefull for a minute before reloading !
not sure if sarcasm since you keep defending RLML change in your other posts.. comparing 1400mm to RLML... holy **** do you even know how much a 1400mm can do ?
STOP COMPARING ARTILLERY TO THIS CHANGE *~~*running my own mission and have some class bully run up and blow me up because they think its funny, then give the excuses that I was just firing fireworks at you*~~* |

Anomaly One
32
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Posted - 2013.11.17 03:31:00 -
[10] - Quote
can't wait for people who don't visit the forums and use RLML in game  compelling game play mechanic CCP! bravo! /slowclap *~~*running my own mission and have some class bully run up and blow me up because they think its funny, then give the excuses that I was just firing fireworks at you*~~* |

Anomaly One
37
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Posted - 2013.11.18 16:49:00 -
[11] - Quote
they should have just made a new weapon system for this "burst" design and nerfed RLML if needed ... sigh.. removing a gameplay aspect is never good design just the easy way out.. also, **** blobs.. *~~*running my own mission and have some class bully run up and blow me up because they think its funny, then give the excuses that I was just firing fireworks at you*~~* |
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